Project FPS

05 July 2006

Project FPS – Overview

About the Project This is my dive into the FPS game console realm. Taking the work I initially did on my Win32/DirectX FPS project, I am attempting to produce the same results on the Nintendo GameCube using the devkitpro sdk to build the binaries and the Max Drive Pro to load them on the GameCube! […]

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03 July 2006

Project FPS – Nintendo GameCube

Project FPS - GameCube Shot

It’s Alive! Woohoo! I appear to have some simple map rendering working! Check out the video. Not too shabby considering how little documentation exists for coding on Gamecube. Multitexturing Implemented cluster visibility culling and lightmapping! Setting up the GC for multitexturing is quite similiar to the DX8/9 FVF setup. You have up to 8 texture […]

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02 July 2006

Project FPS – Max Drive Pro

Project FPS Max Drive Pro - Components

Max Drive Pro Components Here is a picture of the Max Drive Pro components. It consists of a GameCube boot disc, a memory card that has a usb socket on it and a usb cable. Max Drive Pro Software Here is a picture of the Max Drive Pro hooked up to my PC. You can […]

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01 July 2006

Project FPS – The beginning (ie. old stuff)

About the Project Goal: Create a multiplayer FPS using DirectX9 The purpose of this page to show off tidbits of progress throughout my effort in creating a simple multiplayer fps. I have chosen not to use a pre-built engine, framework or UI package. I have started this project with an empty WinMain and the DirectX9 […]

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